trial of the sword master mode floor 10

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trial of the sword master mode floor 10

Will my progress be deleted if I apply the DLC pack? Watch the video above to see how it’s done. Good luck — this fight is arguably harder than the sub-boss on the next floor. Don't let them fall into the water. Good advice, and I'd gladly implement it if the prior floors didn't take ages to clear. I think the best way to get past this room is the bullet time arrows -> drown strat, New comments cannot be posted and votes cannot be cast. There isn’t a trick to this one, so you’re going to end up fighting. That's how I beat it. I've tried this to a certain extent several times but I always ended up in the water, giving them enough time to regen a fair chunk of their health before I can go back to dealing damage, taking spitballs and tongue lashes on my way back to land. Then chain sneakstrike the lizalfos. I'm more than okay being thrown a few lizalfos, but I can't see myself ever getting past this floor when regeneration is in effect. This floor sees you fighting three waves of chuchus. Headshot the blue lizalfos in the middle with a bow. The final bokoblin is at the top of the very tall platform. For further info, I'd suggest reading this guide I wrote: r/Breath_of_the_Wild/comments/6u3dst/trial_of_the_sword_tips_tricks/. Our guides focus on conserving them and using them carefully. Your first task is to get the hinox to sit down just once. Fantasy Violence, Mild Suggestive Themes, Use of Alcohol, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, The Best Anime Fanfiction Where the Hero Is a Villain, The Legend of Zelda: Breath of the Wild Wiki Guide, Things You Should Know in Breath of the Wild, Amiibo Unlockables, Rewards, and Functionality, Master Mode (Hard Mode) Differences, Tips and Tricks, Things Ghost of Tsushima Doesn't Tell You. Blow them into the water. Eventually, you'll have them down to one or two guys left, and at that point you can take them on one at a time (again, Stasis+ is your friend). If I detonate during a very small window, I'll get some damage down; too late and it will have regained most of the health it lost from my first bomb. If you don’t feel like using that many arrows, you can paraglide down to the bottom of the tower and sneak your way up, taking the moblins out with. Get them into the water, position yourself so you can keep at least one eye on one of the staircases at any one time, and keep moving. There’s nothing sneaky about this approach, but it saves you a lot of swimming and lets you fight your way up to the main fight. I'm mostly posting in this just to see if there are any suggestions. First, take a deep breath. You’ll run into a black bokoblin about halfway up. And obviously none of that matters if you die on 10. You can shoot them from here if you aim carefully — and you want them out of the way before you get too close. Answered Start by slowly making your way toward either of the patrolling moblins. Not only that, it's hard to find a good angle that won't send the lizalfos into the water. The only thing I can think of is saving your spiked moblin club (or whatever it's called w/ 27dmg) and all of your higher level weapons specifically for this room. Repeat. (Master Mode) Answered: Can I leave the master trials after getting thru a round? Here’s what you can find in this underground floor. The octorok on your right is going to notice you pretty much immediately and start spitting rocks your way. Climb one of the large trees near them and start throwing bombs. This will let you handle each of the baddies in turn, rather than let them all notice you at once. You have two choices for getting to the chests. Cook them all together — three armored carp and two ironshrooms — to make yourself a tough fish and mushroom skewer that will dramatically raise your defense for four minutes. By choosing I Accept, you consent to our use of cookies and other tracking technologies. Underground Floor 8 has a few spread out enemies — four lizalfos and a large electric chuchu — and a lot of water to navigate. So I was on the docks they were in the water then shot arrows and fight the one that swam back up. This is another floor that you can handle with only your bombs. Practice rapid switching weapons so you can pull out electric elemental sword. Once again, there’s not a lot of subtlety to this floor — there are just a four red and two blue bokoblins to fight. You can shoot a flaming arrow (you won’t have any fire arrows yet) at the wooden platform. If you’re really careful (and lucky), you’ll be able to land a sneak attack before the fight gets too intense. If you picked up the Lightning Rod from the previews floor, use that to stun them first. You’re relatively safe here on this pillar, so you can take your time with your attacks. I found that I had more trouble initiating a sneak strike on the left-most (from your perspective) lizalfos, so I ended up taking him out first so I had more hearts available. Swim over to the small ring of rocks in the front left corner of the room. The layout of this floor means that sneaking around is difficult — you’re going to get spotted sooner rather than later. Now you can move on to the next floor. Keep your distance, keep your guard up and keep tossing bombs. The chest behind where you start contains a boomerang. Take out the red bokoblin archers on the right and left, then the two blue bokoblins closer to the center. Don't wait to line up the perfect headshot--just shoot, shoot as fast as possible and he won't get the chance. After that, you’ll have to face a black moblin. And when you do use them (we’ll call it out when it’s time), be careful and use only one. To the right, there’s a platform with two exploding barrels. What happens when wolf link loses hearts? What with the enemy placements not being too good for sneak striking. Luckily, this floor doesn’t require a head-on approach. Climb up one of the posts on the far side of the platform, pick up a barrel and throw a barrel at a nearby lizalfos to start the fight. You just have to make sure he doesn't use his horn at all. If you do the full combo, the final hit will send it flying back into the water which is the last thing you want.

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