weeping wounds warframe

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weeping wounds warframe

Home » Guides » Warframe: How to Get All Acolyte Mods & What They Do. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. On 2020-04-24 at 11:18 PM, Berzerkules said. Then, simply head over there. Weeping Wounds +6.7% Status Chance per Combo Multiplier. We’ve broken all of these down below, including their effects and drop rate, too. I was never really clear on how Blood Rush/Weeping Wounds worked exactly except that it makes any weapon with at least a 10% chance in either status or crit chance viable in those categories. Status/hybrid builds are normally for endless missions. does it go up w/ every x, I.E 2x increases WW 45%, 3x 90% etc? … This topic is now archived and is closed to further replies. Keep in mind that anything under 100% status chance means you have to hit multiple times to proc and stack status. If the weapon is fast and you can maintain combo count  weeping wounds benefits anything with more than 3% Status chance. At this point would I be getting a 165% cc of the 1.5 combo value (1.5 x 1.65) or 165% of the weapons base crit chance? If you scroll down a bit there is a pretty handy chart here for Weeping Wounds and one here for Blood Rush. 9. The one quirk to me is that not having a combo counter counts as 0x, instead of 1x for the purpose of those mods. at 12x combo you get 440% status chance so 14 x 5.4 = 75.6 so it's probably worth it depending on your damage types and atk speed. Weeping Wounds +33.3% Status Chance per Combo Multiplier. Weeping Wounds +13.3% Status Chance per Combo Multiplier ... MELEE. Same goes for Blood rush and Gladiator set bonus. We’ve broken down each of their appearances below: You can check the location of an Acolyte by opening up your Star Chart. I was never really clear on how Blood Rush/Weeping Wounds worked exactly except that it makes any weapon with at least a 10% chance in either status or crit chance viable in those categories. Press question mark to learn the rest of the keyboard shortcuts. MELEE. Weeping Wounds +40% Status Chance per Combo Multiplier. Well first as you said you use only damage mods i recommend you to change some of them put the 60/60 mods depending on what element you wish to use and also you would need to put Condition overload which would boost your damage with status effects which is better imo than straight damage mods as with for example 2 60/60 mods you would be capable of having decent amount of status which would get even better with weeping wounds. Because I focus on combo-based melee, it wouldn't hurt, but does it make more sense to dive further into crits and crit damage and bypass status altogether? Press J to jump to the feed. Bot by /u/1st_transit_of_venus | NEW feature! The higher the level the more important status chance becomes, ultimately it's a must and all the crits in the world won't help you. After chipping away at the Acolyte’s health for long enough, it’ll teleport off to another node on your Star Chart. I have been working on a Zaw with a standard gilded base chance of Crit/Status of 25/14. Here is the information you requested. You need enough hits per second to … one thing i've always wondered, how exactly does the percent increase stack with the combo multiplier? Even before Blood Rush, my crit chance is 111%. When your crit build doesn't kill in 3-4 hits, try adding elements like toxin , viral, corrosive. Weeping Wounds is an uncommon Melee mod that increases status chance as the Melee Combo Counter increases. 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Weeping Wounds. Let's assume my combo counter is at 1.5x on a weapon with 10% critical chance. Yeah but you get 12x total combo which gives you 11 stacks for combo mods (which you can see in the UI when you have combo up). If the weapon is fast and you can maintain combo count weeping wounds benefits anything with more than 3% Status chance. I often use melee before any other weapon, so combo is huge for my DPS and gameplay. Iirc it's cc x (165% of combo multiplier) So for example, you have 20% cc and a combo of 2 you get 20 x (1.65 x 2) = 66%cc. But while the 60/60 mods are sub-optimal for my crit damage (I use straight damage mods), Weeping Wounds might be a better choice if I can maintain that 12x combo counter for a majority of the mission. Blood Rush is an uncommon Melee mod that increases critical chance as the Melee Combo Counter increases. Attack speed matters,  though. That's why crit build is better until you reach the point where you have to hit an enemy a bunch of times for the kill. You need enough hits per second to reliably stack statuses. r/Warframe: Reddit community and official fansite for the free-to-play third-person co-op action shooter, *Warframe*. Thus you start off gaining no benefit, but as soon as you hit 1.5x on the combo counter, you're getting (1.5*1.65) crit chance with blood rush. Misery has the ability to drop all Acolyte mods in Warframe at the following drop rates: You can check out more of our Warframe guides below. You would get 400% sc. There are six Acolytes in Warframe that will randomly spawn once the last one has been beaten by the community. Upon defeating an Acolyte, you’ll be rewarded with one of Warframe’s Acolyte mods.

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